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Cyber Conquest is an exciting cybersecurity competition that combines both offensive and defensive skillsets into one exciting king-of-the-hill contest. Teams are tasked with defending their own infrastructure while attacking other team’s infrastructure to gain points. Defensive points are gained by keeping your services up and keeping other teams off your systems, and offensive points are gained by planting your flag on opponent’s systems.
Successful teams will consist of both attackers and defenders. Teams must communicate and work together to as effective as possible. While good offense informs defense, good defense also informs offense.
Sign up for our December 7th competition at link.defsec.club/CyberConquest
Teams will consist of at most six members. The specific composition of each team will be left up to the teams. A good team should have a mix of defenders and attackers.
Each team will be given console access to six systems that they are responsible for. Similar to defensive competitions like CCDC, each of these six systems will be running a set of services that must be maintained in order to gain defender points. Defenders are tasked with securing these systems while maintaining service uptime. A large part of securing these systems will consist of seeking out and destroying enemy persistence. All teams will start with nearly identical systems, so as a secondary objective, defenders should look for vulnerabilities in their systems which their attacker teammates can exploit on other teams.
Each team will be given a set of binaries or flags to plant on an enemy’s systems. The objective is to gain access to enemy systems and plant your persistence flag. To earn attacker points, the team’s binary must be periodically run to check in with the scoring system. The goal is not to destroy systems but rather to stealthily gain access and plant persistence. Therefore, offensive and defensive points are only awarded if a system’s services are online and functioning.
Services are scored every 2m+-30s
Persistence must have checked in at least once since the last service check to count
For each system:
Teams may revert a system to its original state once every 10 minutes. Each system has its own separate cooldown. Teams may also power on, power off, or restart any system in their network including their router.
(Rules are subject to change at any time)